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java.lang.Objectavrora.sim.Simulator.Watch.Empty
The Simulator.Watch.Empty class acts as a base class with empty methods for
each fireXXX() method. This makes it easier to write much shorter simple watches because
empty methods are simply inherited.
| Nested Class Summary |
| Nested classes inherited from class avrora.sim.Simulator.Watch |
Simulator.Watch.Empty |
| Constructor Summary | |
Simulator.Watch.Empty()
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| Method Summary | |
void |
fireAfterRead(State state,
int data_addr,
byte value)
The fireAfterRead() method is called after the data address is read by the program.
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void |
fireAfterWrite(State state,
int data_addr,
byte value)
The fireAfterWrite() method is called after the data address is written by the
program.
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void |
fireBeforeRead(State state,
int data_addr)
The fireBeforeRead() method is called before the data address is read by the program.
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void |
fireBeforeWrite(State state,
int data_addr,
byte value)
The fireBeforeWrite() method is called before the data address is written by the
program.
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public Simulator.Watch.Empty()
| Method Detail |
public void fireBeforeRead(State state,
int data_addr)
fireBeforeRead() method is called before the data address is read by the program.
In the implementation of the Empty watch, this method does nothing.
fireBeforeRead in interface Simulator.Watchstate - the state of the simulationdata_addr - the address of the data being referenced
public void fireBeforeWrite(State state,
int data_addr,
byte value)
fireBeforeWrite() method is called before the data address is written by the
program.
In the implementation of the Empty watch, this method does nothing.
fireBeforeWrite in interface Simulator.Watchstate - the state of the simulationdata_addr - the address of the data being referencedvalue - the value being written to the memory location
public void fireAfterRead(State state,
int data_addr,
byte value)
fireAfterRead() method is called after the data address is read by the program.
In the implementation of the Empty watch, this method does nothing.
fireAfterRead in interface Simulator.Watchstate - the state of the simulationdata_addr - the address of the data being referencedvalue - the value of the memory location being read
public void fireAfterWrite(State state,
int data_addr,
byte value)
fireAfterWrite() method is called after the data address is written by the
program.
In the implementation of the Empty watch, this method does nothing.
fireAfterWrite in interface Simulator.Watchstate - the state of the simulationdata_addr - the address of the data being referencedvalue - the value being written to the memory location
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