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The Watch interface represents a user watch that is fired when a watchpoint detects
an access to an address where this watch has been inserted.
| Nested Class Summary | |
static class |
Simulator.Watch.Empty
The Simulator.Watch.Empty class acts as a base class with empty methods for
each fireXXX() method. |
| Method Summary | |
void |
fireAfterRead(State state,
int data_addr,
byte value)
The fireAfterRead() method is called after the data address is read by the program. |
void |
fireAfterWrite(State state,
int data_addr,
byte value)
The fireAfterWrite() method is called after the data address is written by the
program. |
void |
fireBeforeRead(State state,
int data_addr)
The fireBeforeRead() method is called before the data address is read by the program. |
void |
fireBeforeWrite(State state,
int data_addr,
byte value)
The fireBeforeWrite() method is called before the data address is written by the
program. |
| Method Detail |
public void fireBeforeRead(State state,
int data_addr)
fireBeforeRead() method is called before the data address is read by the program.
state - the state of the simulationdata_addr - the address of the data being referenced
public void fireBeforeWrite(State state,
int data_addr,
byte value)
fireBeforeWrite() method is called before the data address is written by the
program.
state - the state of the simulationdata_addr - the address of the data being referencedvalue - the value being written to the memory location
public void fireAfterRead(State state,
int data_addr,
byte value)
fireAfterRead() method is called after the data address is read by the program.
state - the state of the simulationdata_addr - the address of the data being referencedvalue - the value of the memory location being read
public void fireAfterWrite(State state,
int data_addr,
byte value)
fireAfterWrite() method is called after the data address is written by the
program.
state - the state of the simulationdata_addr - the address of the data being referencedvalue - the value being written to the memory location
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